However, this version was only released in Japan. Mighty Gunvolt was ported to Playstation consoles on August 6, 2015, where it was renamed to Gal*Gunvolt, and came with all of the 3DS version's DLC included.
At this time, it also received an update and DLC support. The game was later made available as a standalone title, the day after the three-month period had ended.
Mighty Gunvolt was originally released as a free download with the 3DS version of Azure Striker Gunvolt for its first three months in each region. Had gone to face off against the source of it all. Gunvolt, along with Ekoro, angel-in-training, Productions, a big-name entertainment division,
*Disclaimer: All grammatical errors are intentional. Ekoro can float while in mid-air without issues and can attract enemies and Beck can use tackles and/or slides to access new areas and destroy opponents ( similar to the Mighty No. Each character has their own ability: Gunvolt can perform double jumps and use a chargeable lightning attack ( similar to the first Azure Striker game). Using a simple engine, a platform game that you need to shoot your way through all the Stages ( you can download new Stages after you complete the game). Lovely stuff.The game follows the classic 8 Bit games similar to the first 6 Megaman games. It’s really been the high point of my recent run through the contemporary Mega Man successors it’s more or less a Classic-style game but really fun and fresh, with a joyful 16-bit-ish retro style that I appreciated. Between the multiple playable characters, air dashing with a second tap of the jump button, a parts system that expands your moves with in-game currency, and rehashing content we’ve seen before… Burst does a much better job at all these things. The game I’ve played recently that this most reminds me of is Megaman Xtreme 2. They also had rearranged enemy types and locations in every stage of her story, which was a nice touch.
As a melee focused character she gave a different feel, and her health drain can be turned off as part of the customising mechanic. It wasn’t worth buying them all for me, as I’d already played through the game multiple times by that stage, but I got Ray because I loved her playstyle in MN9 and she didn’t disappoint here.
Two more characters from each series also appear as paid DLC. With enough customisation points they can also be chained delightfully. A big difference is their “aerial action”, which for Beck is an air dash and for Gunvolt a double jump, for example. The three defaults return from the three series mentioned (Ekoro became paid DLC on 3DS, but can still be accessed by transferring save data from the demo), and although many customisations are common between them, they each have unique skills to help them feel somewhat different. Some basic enemies and the final boss still come from the Gunvolt games though, so there’s still something of a fun crossover feel. Either way, new stage gimmicks and boss patterns (some recontextualised from Gunvolt, I noticed) help it feel fresh in its gameplay. In fact, this gives Inti the chance to do a “retake” of sorts for MN9, and I’ve even seen some claim this is what MN9 should have always been in the first place. Burst takes its stages and bosses entirely from MN9, which helps its consistency in plot. The wealth of options and their effects is almost overwhelming but not quite.
Gradually becoming stronger in this way, or suiting yourself to a particular stage, or choosing in which precise way to make yourself overpowered through min-maxing, is all very satisfying. The playable characters still have more basic abilities than their source games, but a deep and deeply integrated customisation system lets you tweak and tinker many details of their firepower and defences.įinding hidden collectibles will expand the options you have for customisation, and crystal pickups (both hidden and dropped normally by enemies) give you a higher limit on how many additions and power-ups you can apply. We’re still in the realm of pixel art, but detailed and beautifully animated. The followup to Inti’s crossover Mighty Gunvolt expands on its predecessor in all the best ways, with more features, more complexity, and a style wonderfully beyond 8-bit.